My husband Alexi and I were guests on Questing Beast for a discussion of game design and storytelling. I really enjoyed the conversation, particularly when we talked about how social conflict in incorporated into a game's mechanics. A more freeform game can turn on the player's quick-thinking, rather than the character's. We talked a bit… Read More
Tag: games
A Game About Grace and Weakness
During Zinequest 2021, I wrote a piece at Mere Orthodoxy about the design choices and theology behind Back Again from the Broken Land, a game I wrote together with my husband. The game is Tolkien-inspired—it's about small adventures walking home from a big war. Part of our goal was making it Tolkien-like in the action… Read More